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Cars 2 the video game hunter mode5/6/2023 With these options now at your command, you realise the reason for the tracks' wide size, as the entire packed raceway becomes rammed with shunts, jumps, dodges and attacks. Its just complex enough to make you feel a multitasking genius when you pull it off. But when combined with front-facing weapons and a tap of the bumper button to reverse the camera, then you've the entertaining option of shooting oncoming racers while simultaneously slinging yourself backwards around the track. If it was simple cocky showmanship it'd be a laugh. Then there's the right-stick tap back, which swings your car around and lets you drive in reverse. Everything adds to increasing your turbo bar, gaining you increasing seconds' worth of speed advantage over the field. Tap forward to go onto two wheels, again doubling for missile misses and to cut through tight corridors. A series of tricks all started with a tap of the right stick to either side for a side-slam, which knocks opponents away and doubles as a quick tactic to avoid track debris and blocks. A jump mechanic which lets you leap over walls and through buildings for shortcuts, as well as avoiding incoming attacks and gaining you air on jumps. At first glance, the tracks are too generous in both width and length, and while the tutorial is nicely divided up between actual races, a conscious decision to keep boredom to a minimum, the first few have you believing there's little challenge to be had drifting is reserved to a simple stick plus button hold to initiate, and even then car control is never an issue.īut then things get interesting as the complete control scheme for Cars 2 is opened. Like Woody drawing a gun and capping Mr.Potato Head.īut the tricked-out controls and weapons are where most of the enjoyment is generated from in Cars 2. And for a second there's a little bit of shock of the massacre that comes from missile launchers and machine guns on the track- while utter car destruction is contained and excused by those particular modes within a computer program training simulation, it's still odd seeing exploding cars in a Pixar title. There's the usual races, but then we have a multitude of modes hooked around the weapon system, a setup that's pure Mario Kart, but in context of the Cars world, and is a natural inclusion given their heavy emphasis in the movie. And never would we thought we'd be saying that about a movie tie-in.Ĭars 2 is build on the progression system that marks many games these days earn Spy Points (the movie's centred around a Bond-typical plot, which informs both the MI5 style menus and one of the game's main mechanics) which opens new rides in the garage, as well as accelerating your progression through the stage-based story, each with a wide crop of modes and races to partake. Its been a long time since we forgo sleep to have one more bash around the track, and to see which new mode or stage was unlocked next. Even though the studio's pulled off the trick before with the excellent Toy Story 3 tie-in, this is still a surprise. Thing is, someone didn't pass that formula to Avalanche Software (no relation to the Just Cause studio), and instead, the cads went and actually made something fun to play. It may be dull as dishwater but then at least its emulating its cinematic counterpart better than a multitude of button-bashing quick creations. Characters who roll on four wheels, tracks based on scenes swiped from the big screen and you're pretty much done. The template for a cars-based movie shouldn't be rocket science anyway.
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